A beta version of a guide to making “proportional” SL avatars was sent to me in a group notice on New Year’s Day. It was sent with the intention of helping people who knew their avs were off and weren’t sure why to tweak and twonk to get the issues fixed. The contents told a slightly different story.
Anyone who studied art for any length of time past what you get in the standard US public school curriculum soon finds out the basic rule of human proportions is that the entire person should be seven to eight heads tall as an adult. This was how they did it in ancient Greece, after all. So as the accompanying text file to the very useful tools seemed to say if not said outright, if folks in SL would just make sure their avs toed the line and reached that fine equilibrium, many problems would be resolved, from prim skirt fitting to pose ball placement. Not to mention the people who walk around in “normal” avs and get booted from sims because the tyrannical Amazonian herds of oppressively tall SL avatars think they’re ageplayers.
The Platonic ideal of the seven-to-eight-head avatar is not something I see happening, and here’s why.
- Child avs can’t conform to it. Children’s bodies are six to seven heads high. And until the clothing choices for child avs are as varied as that for adults, you’re going to see some adult RPing a twelve-year-old in Armidi jeans and a Nomine T-shirt. The patterns aren’t designed to look right on shorter avs, so the balance on the child avs will remain off. This latter fact is a large part of why adult avs under 6′ are at risk of being kicked from a lot of places. Their avs are adult-proportioned except when they’re unable to do so. The body changes with time on that one.
- If human SL avs are expected to conform to this artistic standard, what of the plus-sized avs? The notecard with the object stresses a desire for “common sense” when toying with body sliders. This is a good way to avoid looking like a stork with its knees the wrong way out, but I hardly think the larger-bodied avs are going away any time soon. And I can tell you as someone who’s wider than average but not plus-sized that I adjust prim skirts far more often to accommodate my butt than to get a too-short gown to hit the floor.
- What are the correct proportions on a tiny av or a dragon? The Greeks never said.
- The creators of the kit don’t seem to realize that some of us LIKE being this tall. They think we’re dutifully conforming to an ancient concept in SL that causes the sensible smaller ones to suffer untowardly.
Taking it back to the personal, I decided in a fit of insanity to check my av against the length of my skull. I came out to 11 heads in length. I knew I had three choices at that juncture. Ignore it, shrink the legs, or expand my head. The third was dispensed with immediately. Resizing prim hair is a rude thing to do to yourself. Shrinking the legs led me to look at what I’d created from the Naughty Designs shape I was given when but a newbie by a woman who was both being charitable and psyching me up for a job as a nude dancer. I’d left the height and legs alone but poked, slid, and tweaked until I found the body I wanted to see from behind as I moved inworld. I am curvy, sexy, and strong. It’s what I like to see and how I want to present myself. And dropping the leg height by three heads’ worth was not worth the change in me that would bring about.
So after I got past the initial body anxiety (av anxiety?) issue that news caused me, I thought it over again. It’s not that I’m malproportioned. My av goes up to 11. It rocks. And all the “normal-sized avatars” can go piss up a rope if they think I’m breaking things by being this big.
We the tall are not going away. We are happy to share space with the shorter avs. Just don’t expect me to conform. I am 5’7″ in real life. I do not have to be in SL. And considering the standard size range of prim hair, all adult women in SL would end up within six inches of that height normally. That’s not even the standard range of heights for first life humans. Why should SL be different?